﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Data.Interfaces;
using System.ServiceModel;
using Data.Interfaces.Callback;
using Data;
using Data.Characters;

namespace Server.Services
{
    [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Reentrant)]
    class FightService:IFightService
    {


        public void SetDisconnectedPlayer()
        {

        }

        public void testWcf(string test, int testInt)
        {
            int t = testInt;
            string tt = test;
            //OperationContext.Current.GetCallbackChannel<ICFightService>().startGame();
        }

       

        public bool VerifPseudo(string pseudo)
        {
            return true;
        }
    }
}
